using System; using System.Collections.Generic; using System.Linq; using System.Management; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace DM_Weight.util { public class CheckComputerFreeState { /// /// 创建结构体用于返回捕获时间 /// [StructLayout(LayoutKind.Sequential)] struct LASTINPUTINFO { /// /// 设置结构体块容量 /// [MarshalAs(UnmanagedType.U4)] public int cbSize; /// /// 抓获的时间 /// [MarshalAs(UnmanagedType.U4)] public uint dwTime; } [DllImport("user32.dll")] private static extern bool GetLastInputInfo(ref LASTINPUTINFO plii); /// /// 获取键盘和鼠标没有操作的时间 /// /// 用户上次使用系统到现在的时间间隔,单位为秒 public static long GetLastInputTime() { LASTINPUTINFO vLastInputInfo = new LASTINPUTINFO(); vLastInputInfo.cbSize = Marshal.SizeOf(vLastInputInfo); if (!GetLastInputInfo(ref vLastInputInfo)) { return 0; } else { var count = (Environment.TickCount & Int32.MaxValue) - (long)vLastInputInfo.dwTime; var icount = count / 1000; return icount; } } public static ulong GetSystemIdleTime() { ulong idleTime = 0; ManagementClass mc = new ManagementClass("Win32_PerfFormattedData_PerfOS_Processor"); ManagementObjectCollection moc = mc.GetInstances(); foreach (ManagementObject mo in moc) { idleTime = (ulong)mo.Properties["IdleTime"].Value; break; } Console.WriteLine(idleTime); return idleTime; } } }