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								using log4net;
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								using log4net.Repository.Hierarchy;
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								using System;
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								using System.Collections.Generic;
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								using System.Linq;
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								using System.Runtime.InteropServices;
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								using System.Text;
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								using System.Threading.Tasks;
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								namespace DM_Weight.util
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								{
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								    public class CheckComputerFreeState
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								    {
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								        private static readonly ILog logger = LogManager.GetLogger(typeof(CheckComputerFreeState));
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								        /// <summary>
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								        /// 创建结构体用于返回捕获时间
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								        /// </summary>
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								        [StructLayout(LayoutKind.Sequential)]
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								        struct LASTINPUTINFO
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								        {
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								            /// <summary>
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								            /// 设置结构体块容量
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								            /// </summary>
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								            [MarshalAs(UnmanagedType.U4)]
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								            public int cbSize;
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								            /// <summary>
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								            /// 抓获的时间
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								            /// </summary>
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								            [MarshalAs(UnmanagedType.U4)]
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								            public uint dwTime;
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								        }
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								        [DllImport("user32.dll")]
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								        private static extern bool GetLastInputInfo(ref LASTINPUTINFO plii);
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								        /// <summary>
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								        /// 获取键盘和鼠标没有操作的时间
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								        /// </summary>
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								        /// <returns>用户上次使用系统到现在的时间间隔,单位为秒</returns>
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								        public static long GetLastInputTime()
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								        {
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								            LASTINPUTINFO vLastInputInfo = new LASTINPUTINFO();
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								            vLastInputInfo.cbSize = Marshal.SizeOf(vLastInputInfo);
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								            if (!GetLastInputInfo(ref vLastInputInfo))
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								            {
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								                return 0;
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								            }
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								            else
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								            {
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								                //var count = (Environment.TickCount & Int32.MaxValue) - (long)vLastInputInfo.dwTime;
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								                //var icount = count / 1000;
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								                //return icount;
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								                // 使用 64 位 TickCount 避免回绕问题
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								                long currentTick = Environment.TickCount64;
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								                long lastInputTick = vLastInputInfo.dwTime;
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								                logger.Info($"获取用户未操作时间间隔{currentTick}-{lastInputTick}");
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								                // 处理可能的回绕(虽然使用 64 位后极不可能发生)
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								                if (currentTick < lastInputTick)
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								                {
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								                    // 发生了回绕,调整计算
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								                    lastInputTick -= uint.MaxValue + 1L;
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								                }
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								                long elapsedMilliseconds = currentTick - lastInputTick;
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								                long seconds = elapsedMilliseconds / 1000;
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								                logger.Info($"获取用户未操作时间间隔{currentTick}-{lastInputTick}-{elapsedMilliseconds}-{seconds}-{Math.Max(0, seconds)}");
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								                return Math.Max(0, seconds);
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								            }
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								        }
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								    }
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								}
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